Changes in v1.1.13 (21 December 2025):
- update the Russian translation
- add several missing letters for the CP-1251 code page
- improve the use of certain battle spells by the AI
- fix several iOS-related issues and bring the iOS build into a playable state
- improve road network and verify object placement immediately for the random map generator
- set starting hero and player information for RMG maps
- update the Hungarian translation
- show a dialog when there are no items to select to avoid a crash after pressing OK in the empty list
- reduce overall RAM usage by the engine
- speed up the CRC32 algorithm to improve translation file loading times
- fix an assertion issue with original corrupted maps
- add a UI screen to configure the random map generator
- add drag-to-draw functionality to the Terrain and Erase brushes
- add missing popups for the second hero control in Battle Only mode
- display Traveller's Tent and Barrier colors in popups in the Editor
- avoid using Shield spell by AI when it has no effect
- document compilation steps for iOS
- significantly reduce RAM usage by the Editor when doing actions
- show map type explicitly, as icons are too small to differentiate for some players
- make the interactive area for each building in the Castle window consist of multiple rectangles
- fully render the FPS text on the screen on every frame render call
- make AI use the Earthquake spell in battles
- speed up several instances of button generation
- truncate text within the Monster Info dialog to avoid incorrect rendering
- truncate building names for building image within the Castle window to avoid incorrect rendering
- do not show troop counter during elementals' summoning animation
- teach the AI how to use the Teleport spell
- improve random map generator consistency and treasure distribution
- update the Swedish translation
- speed up the AI pathfinder algorithm
- update the Belarusian translation
- fix "E with 2 dots on top" letter for CP-1251 small font
- do not react to world scroll keys when scrolling is disabled
- fix status bar flickering in the main Castle Window when switching castles
- move the Adventure Map view area to the center of the map in hot-seat mode
- fix rendering while toggling the Turn Order option during battles
- fix a case when AI was not using the Disrupting Ray spell when the enemy defense value is equal to 2
- update FPS counter and color cycling synchronization logic
- implement custom monster levels for the random map generation
- update the Ukrainian translation
- fix an assertion when opening map info for maps with defeat hero condition or capture/lose castle condition
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