Build 3D apps with near-native 3D performance that run on mobile, desktop and XR.
Excellent performance everywhere. Build incredibly fast apps that run at stable FPS without the need to optimize. Even on iOS Safari!
Build faster. Package your project in under 1 second and instantly launch your project to your device. Wonderland Editor optimizes assets and reloads on code changes.
Super fast load times. Wonderland Engine is optimized for the performance characteristics of the web. We empower you to get more done and spend less time optimizing.
Zmiany w wersji 1.5.1
6 dni temu
(Zbudowano 5 dni temu)
Editor
Add new "XR Interaction" project template
Gzip files in the deploy folder after packaging. You can adjust compression
Add web server preference to enable dynamic gzip compression
Package correct shader includes when selecting WebGPU rendering API
Avoid copying unchanged files during packaging
Improve handling of updated JS component properties, fixing a rare crash
Fix error when loading more than a one plugin
Fix potential crash in Localization view
Fix crash during autosave if project file was missing .wlp extension
Add .wlp extension in Project Wizard if missing in custom path
Engine
Update to meshoptimizer 1.0 (improved mesh simplification)
JS API
Add `PipelineManager` to access pipelines in the engine
Add `Pipeline` resource with `Pipeline.webglProgram` to access the underlying WebGL2 object
Aplikacja ta nie jest rozwijana w sposób otwarty, więc tylko jej twórcy wiedzą, jak działa. Może być niezabezpieczona w sposób trudny do wykrycia i może się zmieniać bez nadzoru.